Released the NVTT 3 SDK, the compression library powering the Texture Tools Exporter and many other projects.(Thank you to mijalko on the NVIDIA Developer Forums.) NVTT: Fixes a bug where nvttContextQuantize() was missing from the C wrapper symbols.NVTT: Fixes a bug where nvtt::Surface::toSrgb() turned 1.0 into 0.999999940 instead of 1.(Thank you to tgrimmer on the NVIDIA Developer Forums.) NVTT: Fixes a bug where the slow-mode BC1 CPU compressor would sometimes output blocks with alpha, if the input had variegated blocks with semitransparent pixels.NVTT: Fixes a bug where the C wrapper and C++ Error enumerations didn't match.NVTT: Fixes an out-of-bounds write within the BC2 GPU compressor.nvtt_encode() unifies all low-level compression functions under a single interface, and EncodeSettings can be extended to add new features without breaking the API. NVTT: Adds nvtt::nvtt_encode() and nvtt::EncodeSettings to the low-level API.NVTT: Adds toLinearFromXenonSrgb(), the inverse of toXenonSrgb(). These allow HDR images to be converted to sRGB and back without significant information loss.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |